LightWave 3D FX

LightWave 3D FX

Summary of my attempts to create explosions and other effects inside LightWave 3D.

Space Explosion (LightWave 5.0)
The explosion consists of two objects with displacement maps and a big amount of glow to hide unwanted edges. The displacement, transparency and color channels are controlled by an image sequence (pyromania cd collection).

Simple Explosion (LightWave 5.0)
We use a flat box object with an image sequence in transparency and color channel.  the camera position and the foreground object are hiding  unrealistic shadows and birth behavior  of the explosion.

Steamer (LightWave5.x)
Steamer by Gregory Duquesne was a new plugin to create volume effects (steam and smoke).
It was mostly used with third party particle systems (Sparks or Particle Storm).

HyperVoxels 2 (LightWave 5.6x)
HV2 was another volumetric plugin by Gregory Duquesne controlled by particles/points or null objects.  The volume blending mode was a great feature to interact with different null objects and i miss it in HV3.

HyperVoxels 3 (LightWave 6 – 9)
HV3 is the integrated volumetric rendering solution since LightWave 6.

Get the Flash Player to see the wordTube Media Player.