Blue Marble

Posted June 12th, 2010 in 3D, Private by Christoph Troitzsch

3D Model of Planet Earth. The image maps are owned by NASA (Visible Earth).

Titanic Syndrome

Posted June 5th, 2010 in 3D, Portfolio, Work by Christoph Troitzsch

There are always new hypes invented to meet the daily requirements of a company. But the real problem (incorrect and rigid mapping of processed data) is hidden under the surface.

Olymp product series

Posted June 5th, 2010 in 3D, Portfolio, Work by Christoph Troitzsch

Software from the Olymp product series are – comparably to the Greek and Roman gods – responsible for certain defined parts of a company’s daily business.

Temple

Posted June 5th, 2010 in 3D, Portfolio, Work by Christoph Troitzsch

Temple with blowing writing “Panta Rei”  (“Everything is in a state of flux” – Heraclitus 540-180 B.C.E.)

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Toolbox

Posted June 5th, 2010 in 3D, Portfolio, Work by Christoph Troitzsch

Software framework which allows the development of reusable application modules to assemble individual ERP solutions quick and easy.

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Logo

Posted June 5th, 2010 in 3D, Portfolio, Work by Christoph Troitzsch

3D Design of a company logo.

The first picture is the original company logo, the second represents the web generator and the last is the 3D version as desktop wallpaper.

Tank

Posted June 4th, 2010 in 3D, Portfolio, Private by Christoph Troitzsch

Use of HyperVoxels to create a cloud of dust.

The Tank can be purchased at GunPoint-3D.

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LightWave 3D FX

Posted June 4th, 2010 in 3D, Portfolio, Private by Christoph Troitzsch

Summary of my attempts to create explosions and other effects inside LightWave 3D.

Space Explosion (LightWave 5.0)
The explosion consists of two objects with displacement maps and a big amount of glow to hide unwanted edges. The displacement, transparency and color channels are controlled by an image sequence (pyromania cd collection).

Simple Explosion (LightWave 5.0)
We use a flat box object with an image sequence in transparency and color channel.  the camera position and the foreground object are hiding  unrealistic shadows and birth behavior  of the explosion.

Steamer (LightWave5.x)
Steamer by Gregory Duquesne was a new plugin to create volume effects (steam and smoke).
It was mostly used with third party particle systems (Sparks or Particle Storm).

HyperVoxels 2 (LightWave 5.6x)
HV2 was another volumetric plugin by Gregory Duquesne controlled by particles/points or null objects.  The volume blending mode was a great feature to interact with different null objects and i miss it in HV3.

HyperVoxels 3 (LightWave 6 – 9)
HV3 is the integrated volumetric rendering solution since LightWave 6.

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